Intake
The quiet half.
Intake is the darkroom: footage goes in, a place comes out. It runs entirely on your
machine, asks for minutes of video, and hands the result to Zero, or to anyone, as a single file.
IMPORTPOSE
TRAINREFINE
FINISH
The reconstruction stack
What actually happens in there.
Intake runs a full photogrammetry-class pipeline and a neural-rendering trainer on your
own GPU. It is the stack research labs run on clusters, tuned to run beside your inbox.
Frame selectionThe video is decimated to roughly 250-300 sharp frames. Motion blur and near-duplicates are dropped before anything expensive runs.
Pose solveStructure-from-motion recovers every camera position to sub-pixel reprojection error, the same math survey-grade photogrammetry uses, minus the rig.
Gaussian optimizationMillions of anisotropic 3D gaussians are optimized on your GPU until the scene re-renders your own footage. Color, softness, and view-dependence are learned straight from the pixels.
RefineYou level the floor, crop the noise, and set the bounds, live, on the real data, exactly as it will ship.
PackageThe scene compresses to SOG/SPZ, a building in tens of megabytes, and opens in Zero, or anywhere you send it.
~300 FRAMES · SUB-PIXEL POSE · MILLIONS OF GAUSSIANS · UNDER AN HOUR · 84 MB OUT
Shooting for the scan
What good footage looks like.
Move slowlyWalk the space like you're showing it to someone on a call. Smooth, unhurried, no whip pans.
Overlap everythingEach part of the place should appear from several angles. Circle objects that matter; cross the room more than once.
A few minutes is plentyTwo to five minutes of steady coverage, roughly 300 useful frames, beats twenty minutes of wandering.
Light it like you found itShoot the place as it is. The scan keeps the light you filmed. That honesty is the product.
Requirements
What it needs from your machine.
BuildingA machine with a modern GPU, on Windows or Mac. Everything builds locally, and a typical scene finishes in under an hour.
DirectingZero runs on far more modest hardware, and scenes travel: build on the workstation, walk it on the laptop.
FormatsScenes save as compact splat files (SOG/SPZ/PLY); Zero also imports GLB and glTF for models and previs assets.